The name Zě Sf-52u Yǐnnaah is derived from the Constructi language, as Zě Sf-52u Yǐnnaah was founded by Qu-66k 'Newman' Zëmë, who was culturaly Constructi.
Climate
Zě Sf-52u Yǐnnaah has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Zě Sf-52u Yǐnnaah receives an average of 289 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Zě Sf-52u Yǐnnaah covers an area of nearly 448 km2 (179 mi2), and an average elevation of 6458 m (21187 ft) above sea level.
Overview
Zě Sf-52u Yǐnnaah was founded durring the late 13th century in summer of the year 1253, by Qu-66k 'Newman' Zëmë. The establishment of Zě Sf-52u Yǐnnaah was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Zě Sf-52u Yǐnnaah's construction back out of the project. Qu-66k 'Newman' Zëmë pushed on reguardles, and Zě Sf-52u Yǐnnaah was finished, but starts off as a terible place to live.
Zě Sf-52u Yǐnnaah was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Zě Sf-52u Yǐnnaah is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Zě Sf-52u Yǐnnaah is buildings folow an organic layout of premissive cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Zě Sf-52u Yǐnnaah's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Unfortuantly, these monster and outlaw focused fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
A look around Zě Sf-52u Yǐnnaah gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.
Civic Infrastructure
Zě Sf-52u Yǐnnaah possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Zě Sf-52u Yǐnnaah has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zě Sf-52u Yǐnnaah has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Sf-52u Yǐnnaah. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Sf-52u Yǐnnaah's parks.
Zě Sf-52u Yǐnnaah has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Sf-52u Yǐnnaah.
Zě Sf-52u Yǐnnaah has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zě Sf-52u Yǐnnaah has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zě Sf-52u Yǐnnaah has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zě Sf-52u Yǐnnaah has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zě Sf-52u Yǐnnaah has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zě Sf-52u Yǐnnaah has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zě Sf-52u Yǐnnaah has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Sf-52u Yǐnnaah's public wards, blessings, and other arcane systems.
Zě Sf-52u Yǐnnaah has an Administrative Academy which trains individuals in the administrative arts.
Zě Sf-52u Yǐnnaah possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Sf-52u Yǐnnaah's grid is powered by an arcane means.
Zě Sf-52u Yǐnnaah's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Zě Sf-52u Yǐnnaah has a first rate hospital which caters to anyone in need of long term medical care.
Zě Sf-52u Yǐnnaah has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zě Sf-52u Yǐnnaah has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Sf-52u Yǐnnaah's natural decorations nor waterways.
Zě Sf-52u Yǐnnaah has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zě Sf-52u Yǐnnaah has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zě Sf-52u Yǐnnaah has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Zě Sf-52u Yǐnnaah is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Zě Sf-52u Yǐnnaah's garrison was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
=In Zě Sf-52u Yǐnnaah when drawing, it's impossible to draw an imperfect circle.
The Dryad near Zě Sf-52u Yǐnnaah are known to be almost tame, such that they can be put to domestic use.
Zě Sf-52u Yǐnnaah's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Illusion energies of tier 1 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 197
Farmers: 294
Farm Laborer: 661
Hunters: 352
Milk Maids: 258
Ranchers: 138
Ranch Hands: 290
Shepherds: 271
Farmland: 428765 m2
Cattle and Similar Creatures: 26467
Poultry: 317604
Swine: 21173
Sheep: 1058
Goats: 211
Horses, Mounts, and Beasts of Burden: 10586
Craftsmen
Arms and Toolmakers: 230
Blacksmiths: 252
Bookbinders: 141
Buckle-makers: 141
Cabinetmakers: 264
Candlemakers: 330
Carpenters: 347
Clothmakers: 302
Coach and Harness Makers: 113
Coopers: 278
Copper, Brass, Tin, Zinc, and Lead Workers: 144
Copyists: 100
Cutlers: 89
Fabricworkers: 240
Farrier: 920
Furriers: 67
Glassworkers: 407
Gunsmiths: 227
Harness-Makers: 99
Hatters: 201
Hosiery Workers: 77
Jewelers: 117
Leatherwrights: 271
Locksmiths: 110
Matchstick makers: 168
Musical Instrument Makers: 145
Painters, Structures and Fixtures: 132
Paper Workers: 155
Plasterers: 145
Pursemakers: 185
Roofers: 110
Ropemakers: 108
Rugmakers: 97
Saddlers: 179
Scabbardmakers: 227
Scalemakers: 112
Scientific, Surgical, and Optical Instrument Makers: 69
Sculptors, Structures and Fixtures: 101
Shoemakers: 101
Soap and Tallow Workers: 371
Tailors: 683
Tanners: 127
Upholsterers: 153
Watchmakers: 135
Weavers: 311
Whitesmiths: 84
Merchants
Adventuring Goods Retellers: 74
Arcana Sellers: 74
Beer-Sellers: 139
Booksellers: 170
Butchers: 278
Chandlers: 286
Chicken Butchers: 282
Entrepreneurs: 110
Fine Clothiers: 278
Fishmongers: 278
Florists: 65
Potion Sellers: 189
Resellers: 557
Spice Merchants: 137
Wine-sellers: 211
Wheelwright: 170
Woodsellers: 102
Service workers
Bakers: 588
Barbers: 542
Coachmen: 155
Cooks: 481
Doctors: 232
Gamekeepers: 168
Grooms: 93
Hairdressers: 407
Healers: 290
Housekeepers: 294
Housemaids: 622
House Stewards: 330
Inns: 97
Laundry maids: 192
Maidservants: 378
Nursery Maids: 192
Pastrycooks: 392
Restaurateur: 441
Tavern Keepers: 504
Specialized Laborer
Ashworkers: 140
Bleachers: 97
Chemical Workers: 61
Coal Heavers: 235
In-Town Couriers: 252
Long Haul Couriers: 246
Dockyard Workers: 211
Gas Workers: 51
Hay Merchants: 88
Leech Collectors: 255
Millers: 240
Miners: 235
Oilmen and Polishers: 165
Postmen: 252
Pure Finder: 134
Skinners: 330
Sugar Refiners: 60
Tosher: 158
Warehousemen: 352
Watercarriers: 222
Watermen, Bargemen, etc.: 330
Skilled Laborers
Accountants: 129
Alchemist: 156
Clerk: 225
Dentists: 106
Educators: 316
Engineers: 160
Gardeners: 111
Mages: 80
Plumbers: 115
Pharmacist: 127
Professors: 46
Scientists: 82
Wizards: 46
Civil Servants
Adventurers: 104
Bankers: 154
Civil Clerks: 264
Civic Iudex: 121
Consultants: 69
Exorcist: 220
Fixers: 129
Kami Clerk: 205
Landlords: 194
Lawyers: 129
Legend Keepers: 176
Militia Officers: 1176
Monks, Monastic: 341
Monks, Civic: 330
Historian, Oral: 235
Historian, Textual: 121
Policemen, Sheriffs, etc.: 240
Priests: 460
Rangers: 139
Rat Catchers: 169
Scholars: 173
Spiritualist: 203
Slayers: 59
Storytellers: 358
Military Officers: 378
Cottage Industries
Brewers: 311
Comfort Services: 407
Enchanters: 116
Herbalists: 116
Jaminators: 378
Needleworkers: 320
Potters: 170
Preserve Makers: 302
Quilters: 162
Seamsters: 504
Spinners: 302
Tinker: 117
Weaver: 278
Artists
Actors: 110
Architects: 42
Bards: 170
Costumers: 64
Dancers: 127
Drafters: 69
Engravers: 83
Fine Furniture Carpenters: 51
Glaziers: 117
Inlayers: 103
Musicians: 341
Painters, Art: 54
Playwrights: 113
Sculptors, Art: 93
Wood Carvers: 378
Writers: 341
Produce Industries
Butter Churners: 320
Canners: 294
Cheesmakers: 330
Ice Merchants: 47
Millers: 230
Picklers: 196
Smokers: 135
Stockmakers: 112
Tobacconists: 155
Tallowmakers: 240
41185 of Zě Sf-52u Yǐnnaah's population work within a Foundational Occupation.
2264 work in Agriculture
9365 work as Craftsmen
3400 work as Merchants
6398 work as Service Workers
4114 work as General Laborers
1699 work as Skilled Laborers
6147 work as Civil Servants
3483 work in Cottage Industries
2256 work as Artists
2059 work in Produce Industries
57273 of Zě Sf-52u Yǐnnaah's population do not work in a formal occupation, but do contribute to the local economy. 7410 (7%) are noncontributers.
Points of Interest
Zě Sf-52u Yǐnnaah makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
Zě Sf-52u Yǐnnaah is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Zě Sf-52u Yǐnnaah's local festivals commemorates this miracle.